SYNOPSIS
Max is going mad. He
is plagued by chattering anxieties, lurking rages and slow-burning
fears. The traffic and noise of the world becomes intolerable;
Max gives up his job and friendships for the static refuge of his
apartment. His initiation has begun.
Maggie, adopted at birth,
finally seeks out her natural grandmother. There is a low thunder in Maggie’s heart, subtle but strong enough to disrupt her happiness.
She is questing for something, anything, to quiet it. Joanne, her
grandmother, is a Knight in the secret Order of the Sovereign House.
She offers Maggie membership.
Two generations ago
Max’s grandfather, the shaman Malcolm, and Joanne found
themselves allies in a struggle against the Chainborn. Their callings
let them understand each others' hardships and loneliness but
refused them the chance to remain together. This is the legacy
Max and Maggie must inherit or deny.
Max’s sufferings
drive him back to the city streets where he is visited by the
Abrhim-Sol, the spirits of his initiation. In a fugue of car
accidents, muggings, shopping sprees and visions Max’s soul is
torn apart. Meanwhile, Joanne tests Maggie in the Ways of the Scales,
the Sword and the Sun, the principles that guide the Order.
The initiate’s trials
are interrupted by the return of the Chainborn. They are hunting a
shaman’s soul for their dark designs and have targeted Max. A
traitor to the Order has allied with them; Joanne and Maggie are
called to face him.
Max and Maggie meet
under the threat of the Gheddon-Siege, a ritual curse laid by the
Chainborn to snare Max while he is at his weakest. The trap fails
when Malcolm arrives; he offers his own soul to the Gheddon-Siege and
the act of sacrifice counters the Chainborn’s claim. In the
battle, Joanne reunites briefly with Malcolm before she is killed by
the traitor.
Shocked and frightened in
the aftermath of the battle, Maggie and Max flee their enemies.
They feel a profound attraction between them, but to follow it would
endanger both their souls. Max still suffers the shaman’s
sickness and Maggie’s knightly purification would be infected. They
would be without power, at the mercy of the Chainborn.
In an act of mystical
affirmation and denial, in a rejection of fate’s constraints in
favor of the true path of the knight and shaman, the path of heart, Maggie and Max make love. They embrace the paradox of their
legacies - they are a knight and shaman, they are not a knight and
shaman - and so surrender to their callings while claiming their
freedom.
Their initiations
complete, Marshal and Alison set forth to hunt the Chainborn,
together.
Maggie:
Level-headed, practical and patient, Maggie can’t understand why
she is unhappy. A nameless doubt troubles her. Maggie views
membership in the Order with equal measures skepticism and
desperation. Her adopted parents are both spiritual yet none of their
teachings have prepared Maggie for telekinetic duels, bio-psychic
armor, and divine communion. Her eventual but fearful acceptance of
her destiny entails sacrificing her former life for one more
difficult and dangerous. Yet it is as a knight that she finds
courage, strength and, finally, peace.
Max:
Typically jovial and considerate, Max’s sudden cynicism and
resentment disturbs not only his friends but himself. He finds
reflection futile; he has lost all clarity. With increasing speed,
Max’s identity fractures and collapses into the thrall of his
initiation. Not until he understands that he and his world are
diseased does his healing begin. The Abrhim-Sol teach him the arts of
the aura, spirit-talking and soul travel. Slowly and painfully
Max’s confidence and kindness are reborn. Yet they are deeper
now, strengthened by the sight of a shaman.
Joanne:
She has always known that Maggie would seek her out; known it with
the faith and wisdom her knighthood has granted her. Joanne is a
demanding teacher, but her own sacrifices remind her of the need for
sensitivity. Her marriage to Maggie’s grandfather was a
failure; the stresses of her calling were too much. She is cautious
in balancing her roles as mentor and grandmother.
Malcolm:
The life of a shaman is one of trials, sufferings and dangerous work.
Malcolm is resentful of it all. After losing his chance at
happiness with Joanne he rejected his calling and succumbed to
bitterness. The later years of his life were spent in an
unhappy marriage, mundane jobs and eventually an old age home. His
decision to sacrifice his soul to the Siege is complex; it affirms
the calling he so despised in life even as he escapes into death, and it
saves Max’s soul even as it consigns him to the shaman’s
path.
Jacob:
The traitor to the Order of the Sovereign House. Jacob is the best
swordsman the Order ever produced; his skill was instrumental in
winning the War of Silences. The fighting
broke him though, and tainted his heart with battle lust. The Order
forsook him shortly after. Jacob’s battle with Joanne becomes his
chance for revenge against those who failed him.
Emir:
Malcolm’s spirit guide, a dark and elfin being of fire and steel.
They have not communed since Malcolm forsook his path. Emir returns
to share the news of Max’s initiation, and to further his own
secret agenda.
The
Abrhim-Sol:
Spirits of the Street, the Prison, the Ambient, the Distraction.
Max must come to know the diseases that plague his world - the
cancers of city-consciousness, the fevers of post-millennial angst.
These are the gates, the hauntings, the causes and effects of the
Abrhim-Sol.
The
Chainborn:
Psychic-fascists, numinal-sadists, soul-tyrants. Their aetheric and
astral campaigns of terror are legendary, their enemies all who would
be healthy and pure.
SAMPLE
SCRIPT
Page
One:
9 panels
Panel
1: The lobby of an old-age home. The scene is dimly-lit;
orange light from a setting sun streams in from two small windows.
The walls are gray and unadorned, the carpet brown. An old,
slumped woman sits in a wheel chair. In the center of the panel a
narrow hallway recedes into the background. Doors are visible along
its length. Beside each door is a small white placard.
The
atmosphere is one of fatigue and listlessness.
Panel
2: A close-up of the edge of one of the doors. The
doorknob is visible at the bottom of the panel. On the wall
beside the door, the white placard can be seen. The name
MALCOLM DUNBRAY is typed along its top. Beneath it are the
words MEDICATION SCHEDULE followed by a column of indeterminate
numbers.
MALCOLM
(from behind the door): “Why
are you here?”
Panel
3: Inside the room, as bleak as the lobby, we see EMIR from behind,
visible only from his shoulders. He is dressed in a uniformly black
suit. His body is lean and angular, his hands pale white, his posture
rigid. He is standing before a hospital-style bed, in which
we can see covered legs and feet.
EMIR
(in a jagged font):
“It’s your grandson. He is being initiated.”
Panel
4: A close-up of MALCOLM, whose is laying in the bed. He is old
with a hollow and creased face. Gray hair recedes from his
brow. He has raised his hand to his eyes, which are in shadow.
His expression is pained.
Panel
5: A shot looking down the bed at MALCOLM’S covered legs.
EMIR’S arm and hand are just visible to the side.
MALCOLM:
“I want to ask why... but I know better.”
Panel
6: We see MALCOLM’S right hand reaching to a bedside table for a
glass of water. A simple, glass vase also sits on the table.
In it is a single white flower.
MALCOLM:
“So... who then?”
Panel
7: A close-up of MALCOLM, the same angle as panel 4. He is
drinking the water.
EMIR
(OFF-PANEL, jagged font):
“The Abrhim-Sol.”
CAPTION:
The water tastes like desert sands.
Panel
8: We see the whole of MALCOLM’S bed. He is sitting up, pillows
supporting his back. He holds the glass of water, resting it on
his stomach. His head is bowed. EMIR stands to his side in the exact
same position as panel 3. He is still visible from only the shoulders
down.
Panel
9: A close-up of EMIR. His face is gaunt, his features sharp.
His ears are long and pointed, his eyes narrow and black. Jagged
red-black markings streak his cheeks and chin. His hair is the
same red-black colour, short and spiky.
MALCOLM
(OFF-PANEL):
“I’ve missed you.”
Page
Two:
8 panels
Panel
1: A close-up of MALCOLM speaking, head tilted up slightly, eyes
unfocussed. His expression is somewhat soft and nostalgic.
MALCOLM:
“Do you remember when we went after that accountant’s soul?
They had taken him to the El Pachra bogs. Vile.”
Panel
2: A close-up of MALCOLM’S right hand, still holding the glass of
water, resting on his stomach..
MALCOLM:
“Hmm...”
Panel
3: A close-up of MALCOLM’S face. His expression is now
solemn, his eye in shadow.
MALCOLM:
“No point really. I just remember sometimes.”
Panel
4: We see MALCOLM laying in his bed, as on Page One, panel 8,
still holding the glass of water. EMIR is standing in the same
position, though we have pulled back slightly so his head is
visible. MALCOLM stares at the glass.
MALCOLM:
“Remember and hate.”
Panel
5: An extreme close-up of EMIR from slightly to his left. His strange
face remains sharp and inexpressive.
MALCOLM
(OFF-PANEL):
“Hate the Fain-Necra for what they did to me, what they made me
do. Hate you for helping them.”
Panel
6: We see Malcolm’s hand returning the glass of water to the
bedside table from the same angle as Page one, panel 6. The
vase and white flower are visible.
MALCOLM:
“Sometimes I want to ask why...”
Panel
7: A close-up of MALCOLM from the shoulders up. His head is lowered
to his chest and shadows black out most of his features. Wispy
strands of gray hair, wrinkles fading into shadow and his posture
make him look frail.
MALCOLM:
“... but I know better.”
Panel
8: Again we see MALCOLM laying in bed from his right side as in Page
two, panel 4. His head is still bowed. We have pulled back far
enough now to see the door to his room. EMIR is holding it open and
stepping through, leaving. He is not looking back.
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